Tetris Couldn't Win at The Game Awards — A New Category May Address This Issue
As any prominent prize-giving event approaches, there’s always a demand for the addition additional classifications to acknowledge overlooked contributions and delight the spirits of followers who have specialized interests.
A fellow writer has already made for a horror game category. That would rule. So would board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward because like all single-minded supporters, there's a strong justification backing this proposal is the most urgent above others. This is the request: There should be an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; it remains highly personal, and inevitably generate discussions resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, showing incredible range they barely qualify one unified medium.
To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature classifications covering Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover many game types, allowing placement accommodating various experiences.
This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, all very different: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Which classification works within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Numerous examples exist outstanding logic titles released every year that have no home in entertainment awards, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game received no recognition completely during that awards season
- Another imaginative release was excluded in 2019
- Well-received sorting experience was overlooked in 2021
- Only a few logic titles barely qualified for independent or mobile categories
Value of Brain-Teasers
These are often small games, but the art behind logic titles is of massive significance. Well-known matching games count as the most-played games in the world and have been for many years.
The iconic tile-matching title challenges famous sandbox experiences for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. You could fill five nominees interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these represent titles lacking appropriate categories in important events. Brain-teaser creators operate at the challenging frontier interactive creation, producing among the purest expressions of gaming itself. Comparable to film action specialists, they deserve recognition. Don't make them wait generations.